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Party Game

So you want to PARTY! Yes, THE GAME can be a great new way to bring a party to a higher level. We are not talking about a new beer drinking, or pot smoking game, or a method to get drunker quicker or more profoundly stoned. What we are talking about is for a group coming together to reach a higher state of connection. This is a way to bring the “group mind” of friends together in a more meaningful way. And guess what. Most people eXperience a more uplifted state of Consciousness as they play this Party GAME. More

 

 

Party Game

 

Amended Party GAME Rules

Basic Rules still apply.

The difference in the Party version is that after the GAME is initiated by a core group of players who launch the initial intention, as a Player completes their turn “on stage” they can stay in the circle, or choose to leave the GAME circle through acknowledging to the group that they will depart. This enables a natural ebb and flow of Players moving through the GAME eXperience. Players can also come back into a session at a later time to see how it has progressed.

It is best to find as quiet space, so players can hear each other. Background music is also always an option while playing. Very often when we eXperience the Party GAME we find an unused room and soon enough there is a big crowd playing an hovering.

The initial Players launches the GAME with the “on stage” player selecting “who is next.” For more advanced rules, a player can invoke someone who is not in the GAME yet and get them in play. They can reject this invitation by invoking “Hoverer” rights. A Hoverer is one who does not want to be on stage, but can still Challenge or Relate as part of the GAME process.

As the GAME progresses it is very interesting to see the evolution of the story. An advanced Timecapsule option has a Digital Scribe taking pictures or video of the GAME encounter for later review, or insertion into a Digital Timecapsule. Scribe questioning could be related to Intention, Character and deeper reflections on the eXperience. Make sure key points are captured, as Opening Intentions, Key words and final reflections. (SEE GAME Timecapsule for more detail.)

End of Party GAME can happen through a number of ways.
1- Time commitment has expired.
2- All the players have gone. (This can be extended if players want to enter into a 2 or more cycle GAME session.)
3- Cards run out. Most probably the Game space will be filled before this happens.
4- Group consensus agrees it is time to call it quits.

In the final cycle all players are invited to come back together to
1- Share Final connections of the encounter with single word or short phrase, as an acknowledgment.
2- Take note of all connections and what you learned from the time together.
3- Make a “breath wish” where the candle is blown out by all players together, releasing the energy, and “closing the portal.”

 

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