Welcome to eXperience THE GAME™
eXperience THE GAME™ is more than a game, it is a communications process, relationship building tool and social networking interface, designed to bring people together on personal, interpersonal and global levels.
"The experience literally changed my life. All these years I have wished for and wondered how I could have this kind of closeness with my mom. Now I have it and it occurred in an instant. I have since played THE GAME with various friends and have yet to play without seeing people experience meaningful breakthroughs and realizations." - David Tyreman, branding specialist, World Famous Co.,
"Life is a process of growing in the Awareness that all life is interconnected and at the center is the Creator. The game is a great tool for looking at ones self. Use it wisely and do not become attached to it but use it to look inside your self. Once you have learned what it has to teach you of the process of growth then you are ready to learn what the next stage is. Life is about serving God and God's purpose. Jai (Joti) and Shanti have worked hard to bring this tool to you. May god bless them for all their hard work. May the light of God be in this game, may all who use this game be blessed with great awareness of their own life and how it relates to all other life. Do not worry, but be happy. May God bless all of you with great goodness and much love. Grow, become and serve. God bless all of you and your path in Life." MASTER RAM
Personal and Family Issues
"The game is a winner with Cheyenne she couldn't stop talking about it... I think I am going to have to get one.... she hasn't been that open in a lot of years..." Tara, Sebastian, Florida
'Thank you for allowing me this opportunity to share my experience of playing The Game... As the years went by and I slowly matured into adulthood it started dawning on me that I really didn't have the relationship I wanted with my Mother. I felt there was this invisible barrier, this tantalizingly frustrating block that prevented real meaningful closeness between us. Being from England I'm sure It didn't help that for the past 20 years I have lived in the United States, but non-the-less something always seemed to keep us from being close. Then in November of 2007 Mum discovered her breast cancer had returned and she needed a mastectomy. She was now even heavier on my mind. Even though I felt sure she was going to be okay the issue of our relationship prayed even heavier on my mind.
I was invited to play "The Game" one Wednesday evening in December. I sat at the table appreciating and enjoying the experience as the person ahead of me shared her declaration and started turning cards and listening to the support or challenge of fellow players. Then it was my turn. I shared that my declaration was to gain insight on improving my relationship with my Mum, and off we went. The experience literally changed my life. I know that might sound like a huge claim, but it did. As I turned cards and shared how I felt people started talking up, they shared their own interpretations of the cards and their meaning and before I knew it - I knew what to do.
It was 12.30 am which meant it was 9.30 am in England so I went to my room and called home. My Mum though still recovering was now back at home. My Dad passed the phone to her. We spoke for a bit and then I told her. "Mum, I just want you to know how passionately I love you", I immediately broke down with emotion as did she, but I continued, "I'm 44 years old and I've never before taken the opportunity to tell you just how deeply I love you, I absolutely love you Mum." And that's when she let out this sigh that I'll never forget. I've tried making the noise myself but can't. It was a noise I can only equate to deep relief. Like weight lifting from her shoulders. And then she spoke, she told me how very, very much she appreciated me telling her. She told me she loved me very much too. Our conversation continued for about an hour. We laughed and cried. We talked about so many things. And a glass wall got broken. And I realize how very well I know my Mum and that she is a dear friend. My new best friend. We've talked many times since that night and our conversations are so much more meaningful and real.
All these years I have wished for and wondered how I could have this kind of closeness with my Mum. And now I have it and it occurred in an instant. I have since played The Game with various friends and have yet to play without seeing people experience meaningful breakthroughs and realizations. The Game is profound yet simple. It is opportunity in a box. It causes better relationships with those you play with as well as real world insight and growth for our lives. I don't know if I've ever felt so certain about endorsing a product so profoundly before.'
David Tyreman, Branding Guru,
Custom Content Sponsorship
The Game has been a most uplifting and rewarding experience for us, both individually and collectively at the Return To Honor program. We continue to be amazed at the way people are impacted by what happens when they play the Game, and we are delighted to discover new friends and contacts who play it around the country and find out about us. Apart from that, we find that the Game helps us immensely as we use the cards in many other ways besides just "playing." You have come up with something powerfully impactful, and as such, it has become part of our everyday experience. Thank you!
Don Kirchner, Founder High Ground Productions, Inc.
The Society for Return to Honor is excited to be in "The Game" - so many people have pulled our cards and make direct connections with our message. We know that we are touching hearts and minds through our involvement. This is a great marketing venue as well as a real relationship builder. With our book, A Matter of Time, the movie based on the book and our non-profit organization - we are getting exposure across the country. I absolutley recommend other businesses to get involved - we feel that the internet portion of Experience as well as the physical game are a tremendous asset in reaching thousands of people at a very deep grass-roots level.
Karen Stanwood, Vice President High Ground Productions, Inc.
"THE Game provides the teacher, as game facilitator, with the opportunity to assist students in developing meaningful relationships with their own ideas and the ideas of others. As an educator who has used a coaching method instead of the traditional instructional delivery method of educating children I see that X the Game has tremendous possibilities for blending my method with the traditional instructional approach." -Don Berg, teacher and founder, School of Conscience, Seattle, WA
"I always have a great time playing... As an educator who has used a coaching method instead of the traditional instructional delivery method of educating children I see that X the Game has tremendous possibilities for blending my method with the traditional instructional approach. One of the greatest challenges that is rarely recognized in schooling is the difficulty of creating a unique curriculum to ideally match the specific interests and talents of an individual teacher with the diversity of interests and talents of their many students. Normally curriculum is developed completely independently of the people who will use it, and therefore inherently assumes that one size fits all. The normal process goes something like this:
If one especially creative teacher working with his or her students successfully learned this material in this one way that allows us to package it and ship it to a different teacher with different students, then we (the curriculum publisher) can make a buck and put everyone at ease because a good, "proven" curriculum was provided, even if they fail to learn with it.
The opportunity X the Game provides for the field of education is an opportunity for teachers to still have deliverable curriculum (geared to specific standards, if necessary), but to also be able to customize the instructional delivery to a degree that is unimaginable in the field of curriculum development today. Even with the advent of computer curriculum that can be somewhat responsive to different demands, X the Game takes the customization possibility to a whole new level that involves the student, the teacher, and potentially all their classmates and colleagues in the process of developing, delivering, and perhaps even assessing learning of curricular content.
X the Game provides the teacher, as game facilitator, with the opportunity to assist students to develop meaningful relationships with their own ideas and the ideas of others. Since the core Life Circles deck of cards is entirely customizable every teacher is encouraged to develop, share, and borrow from other teachers images and instructional prompts that can be clearly tied to specific content and curricular standards. The simplicity of the whole game process is easily learned by even elementary age children and the elegance of the card system for structuring player interactions gives everyone abundant opportunities to explore to whatever level of complexity or depth is appropriate. Best of all every single player has frequent opportunities to actively participate or simply observe according to their own inclinations, even when it is not their "turn."
X the Game will not take the place of instruction, nor should it. But it will provide creative and proactive educators with a valuable tool for transcending the limitations of mere classroom instruction. For teachers who believe their job is more than merely inserting knowledge into young heads, X the Game will soon be a tool with which they can assist young minds to actively explore their own lives, and the world, in search of the meaning and fulfillment that make it all worthwhile.
REFLECTIONS ON eXperience THE GAME by Professor Sharon Gotke
Having introduced THE GAME to two of my classes at Napa Valley College and having played it on numerous occasions myself, I have come to appreciate the breadth and depth of its conceptual foundation. Drawing upon universal archetypes and sacred number combinations from the best Pythagorean, Cartesian and Boolean templates, THE GAME offers fun and challenging adventures in emotional and intellectual growth. Its organic relatedness to so many academic, artistic and ancient mystical traditions explains its universal appeal. THE GAME represents an eclectic amalgamation of the best of the word's wisdom traditions. To wit, I see inherent in THE GAME the following gifts, which for purposes of brevity, do not, of course, here constitute a definitive list of the world's treasures of wisdom. Emily Dickensen's astute observation, "truth in circuit lies," plays out in THE GAME in its nonlinear, ongoing format. From the Gnostic Gospels, THE GAME naturally leads players to follow St. Thomas' injunction to bring out into the light what is hidden within each one of us in order to heal ourselves. Socrates' injunction to "know thyself" is naturally followed during the course of THE GAME. It is a magnet for synchronicity, bringing to players' awareness the close relationship of the subjective mind working in remarkable tandem with the "external" objective world. Nature follows mind. In other words, the sequence, thought-word-manifestation, works magic. THE GAME does seem magical, and it is no wonder that the word "magical" derives from both "mathematical" and "grammatical". It inspires players to articulate thoughts in optimal syntactic and semantic renderings, bringing to fruition more precision in linguistic communication and thereby heightened self-awareness as well as deeper understanding of others. Social interactionism is rendered in game format. Following the Buddha's example, THE GAME assists players in awakening to their true selves, while felicitously engaging others to participate in their own awakening. It calls each player to balance mind and heart in perfect synchrony in search of meaningful answers. Each one playing THE GAME unwittingly joins James Joyce in his personal aspiration "...to forge in the smithy of my soul the uncreated conscience of my race." The human race is, needless to say, in desperate need of creating anew a viable, healthy collective conscience, the provenance of which is a perspicacious, protracted excavation of the soul. THE GAME offers the perfect vehicle for exploration of the soul. The felicitous results will be healthier individuals better capable of dealing with the quotidian personal exigencies of daily life as well as with the monumental social, political and environmental changes confronting us today. Etymologically related to the word "healthy" are the words "wholly" and "holy". A healthy mind, soul and body produce a wholly individuated person in the Jungian sense, which, in turn, gives rise to wholeness and sacredness (holiness) in one's life. At the risk of sounding hyperbolic, I am certain that with a critical mass of people devoted to playing THE GAME, we may well be in a position to collectively avert the many dire predictions of future disaster brought on by human unconsciousness in favor to creating Heaven on Earth.
Sharon Denise Gocke, PhD, JD
"I saw how the GAME creates enlightenment, and community. I love the GAME. I believe in cards as a tool to help create an enlightened community and I use the GAME in my business and in meetings with the Foundation For Global Healing..."
Beth Barany, Oakland CA
I look forward to spread this product throughout the Napa Valley and the entire world. I intend to use it in communities and social groups both large and small, providing a medium for the expression of individual stories and personalities, and helping Players discover our common "global story" or "global personality".
Christopher Nelson, Napa Valley, CA